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101 Things I Learned in Architecture School
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A game design vocabulary : exploring the foundational principles behind good game design
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Architectural Approach to Level Design
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Digital Mayhem 3D Landscape Techniques: Where Inspiration, Techniques and Digital Art Meet
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Game Development Essentials: Game Level Design
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Hamlet on the holodeck : the future of narrative in cyberspace
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Level design for games : creating compelling game experiences
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Rise of the Videogame Zinesters: How Freaks, Normals, Amateurs, Artists, Dreamers, Drop-outs, Queers, Housewives,and People Like You Are Taking Back an Art Form
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Space time play : computer games, architecture and urbanism : the next level
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Unity for Architectural Visualization
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Virtual art : from illusion to immersion
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Virtual cities : an atlas & exploration of video game cities
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Virtual World Design
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Virtual Worlds and Metaverse Platforms: New Communication and Identity Paradigms
Conozco y acepto que el uso de los materiales contenidos en estas guías se realiza con finalidad de estudio, de apoyo a la docencia y la investigación. Se respetarán las condiciones de uso y contratación de cada uno de los recursos.