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Nystrom, R. (2014). Game programming patterns. Genever Benning.
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Gregory, J. (2019), Game engine architecture
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Mitchell, S. R. (2013). Sdl game development : discover how to leverage the power of sdl 2.0 to create awesome games in c (Ser. Community experience distilled). Packt Pub
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Mitchell, S. R. (2013). Sdl game development : discover how to leverage the power of sdl 2.0 to create awesome games in c (Ser. Community experience distilled). Packt Pub [Libro-e]
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Schell, J. (2020), The art of game design: a book of lenses [Libro-e]
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Schell, J. (2020), The art of game design: a book of lenses
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Rogers, S. (2014). Level up! : the guide to great video game design (2nd ed.). Wiley. [Libro-e]
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Siddharth, S. (n.d.). C ++ game development by example. Packt Publishing. [Libro-e]
Conozco y acepto que el uso de los materiales contenidos en estas guías se realiza con finalidad de estudio, de apoyo a la docencia y la investigación. Se respetarán las condiciones de uso y contratación de cada uno de los recursos.