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El-Nasr, M. S., Drachen, A., & Canossa, A. (2013). Game analytics : maximizing the value of player data. Springer.
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Levy, L., & Novak, J. (2010). Game development essentials : game qa & testing. Delmar/Cengage Learning
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Schultz, C. P., & Bryant, R. D. (2017). Game testing : all in one (Third). Mercury Learning and Information.
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Hodent, C. (2018). The gamer's brain : how neuroscience and ux can impact video game design. CRC Press, Taylor & Francis Group
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Muñoz Sánchez Pablo. (2017). Localización de videojuegos (Ser. Tecnologías digitales, 2). Síntesis
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Bernhaupt, R. (2015). Game user experience evaluation. (R. Bernhaupt, Ed.) (Primera edición, Ser. Human-computer interaction series). Springer. [Libro-e]
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Hodent, C. (2018). The gamer's brain : how neuroscience and ux can impact video game design. CRC Press, Taylor & Francis Group [Libro-e]
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Isbister, K., & Hodent, C. (Eds.). (2022). Game usability : advice from the experts for advancing ux strategy and practice in videogames [Libro-e]
Conozco y acepto que el uso de los materiales contenidos en estas guías se realiza con finalidad de estudio, de apoyo a la docencia y la investigación. Se respetarán las condiciones de uso y contratación de cada uno de los recursos.