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Bourg, D. M. (2002). Physics for game developers. O'Reilly
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Eberly, D. H. (2010). Game physics (2nd ed., Ser. Interactive 3d technology series). Morgan Kaufmann/Elsevier.
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Eberly, D. H. (2010). Game physics (2nd ed., Ser. Interactive 3d technology series). Morgan Kaufmann/Elsevier [Libro-e]
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Baraff, D. (1999), Physically Based Modelling [Web]
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Millington, I. (2010). Game physics engine development: how to build a robust commercial-grade physics engine for your game (2nd ed.). Morgan Kaufmann.
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Szauer, G. (2017). Game physics cookbook [Libro-e]
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Palmer, G. (2005). Physics for game programmers [Libro-e]
Conozco y acepto que el uso de los materiales contenidos en estas guías se realiza con finalidad de estudio, de apoyo a la docencia y la investigación. Se respetarán las condiciones de uso y contratación de cada uno de los recursos.